Mooch has just announced that it has launched its peer-to-peer video game trading website to the public. Mooch provides video game players and owners an affordable and simple way to trade their old and used video games.
Instead of exchanging used titles at retail stores for a fraction of the original price, Mooch subscribers can enter a list of the games they have as well as the games they want, and Mooch’s patent-pending trading engine goes to work. Each step of the trading process is intelligently automated, including finding potential trades, balancing each trade, and even allowing users to print postage directly from the site.
A limited number of free accounts will be available during the beta period. Following the free beta, membership to Mooch will require an annual subscription fee of $19.99.
At the start of March I thought it would be a pretty cool competition to see if someone could predict more of the webware top 100 than I could. Today is decision day and here are the results.
My competitor: Mike (Blogging-ads)
Winners: Webware 100
Results:
Audio: Me (5), Mike (9)
Browsing: Me (4), Mike (5)
Commerce: Me (6), Mike (5)
Communication: Me (6), Mike (5)
Productivity: Me (5), Mike (3)
Publishing: Me (6), Mike (7)
Search: Me (9), Mike (4)
Social: Me (5), Mike (3)
Utility: Me (5), Mike (7)
Video: Me (4), Mike (6)
Overall: Me (55), Mike (54)
Therefore, out of the webware 100 I correctly selected 55 of the winners before the competition even started. Now, Mike what do I actually get for my win? I think we will definitely have to add some more players next year to get the prizes a bit more interesting!

P2P music sharing and sales service Grooveshark has raised their level of compensation for sharing music from 10 cents to 25 cents a track, their entire profit on each sale. Users upload their music to Grooveshark, and any member can listen to those tracks for free. If they want to download a song, they can purchase it DRM free and the user who uploaded the song gets a cut of the sale; previously this was 10c and now its 25c. The remainer of the 99c sale goes to the record companies; the service is legal and Grooveshark has agreements with the record companies to provide the service and to cover copyright obligations.
I dont see how this program can actually succeed! I really need someone from Grooveshark to explain to me the finer details. As far as i know it runs the same as any other P2P, where companies and users each run their files from a folder on their computer and thus allowing other users to purchase audio tracks, movies, etc. How is Grooveshark going to monitor copyrights on songs for example, because i know a lot of people out there have illegally downloaded songs on their computer and if they are in the same folder that Grooveshark is using how will they track it all and keep control? Especially also considering a user could change the name of the songs in their folder and then make it more suceptable to being accepted at owning a copyright.
Finally, why would i want to purchase from a P2P network when currently I can head over to LimeWire and get it all for nothing??